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Where to put hdt physics extension
Where to put hdt physics extension













  1. #Where to put hdt physics extension how to#
  2. #Where to put hdt physics extension install#

HdtFingers.xml - It handles fingers' collision physics.Īt least one Havok-path is needed to make HDT-PE work in your game. In addition, some modders tweak and add thigh, calves physics to this xml. It doesn't only supports TBBP bones but also other hdt bones as well like belly. Hdt.xml - The extended version of hdtPhysicsExtensionsDefaultBBP.xml. HdtPhysicsExtensionsDefaultBBP.xml - The very first basic setup for HDT-PE. It's not like there is a rule that the file names are fixed but tacitly there are several names used. You may have heard of hdtPhysicsExtensionsDefaultBBP.xml before. So, without Havok-path, there is no way to load physics setting and your character's breasts, butts stay still not moving an inch. Therefore modders set up xml files in order to set the radius. How far, how fast are they going to move, how heavy are they going to be? These sorts of values are needed when breasts are moving automatically. Havok-path is required to link your body to physics settings. Totally nothing except for Havok-path embeded on it. Then how are they different between HDT-T/BBP and Non-HDT-T/BBP? It just means body meshes with HDT name on it can only be used with hdt bones. But people keep saying HDT-BBP, HDT-TBBP. You said HDT is about bones not about body meshes. If you select HDT bones, you can see how hdt physics work in your game.

#Where to put hdt physics extension install#

Remember when you install XPMSE? There are two options. I told that before hdt animators had to make breasts motions, right? Yes, they are non-hdt bones. These two concepts are from different fields. But what about HDT-BBP, HDT-TBBP? Why mix them? Now I understand what BBP / TBBP are and what is the difference between PE and SMP. But HDT-PE doesn't cover natural, more dynamic body movements. HDT-PE is so highly optimized that you can use it with few frame drops. But since she's gone, the optimization issue still remains. Despite the fact that the developement was canceled, SMP has proved quite resourceful because HDT-SMP allows physics way more realistic, natural compared to HDT-PE. It is known that it's almost abandoned for good.

#Where to put hdt physics extension how to#

No one knows neither where she's gone nor how to contact with her. This project, unfortunately, has been suspended semi-permenantly after she left Skyrim for some reason. That's why you can see some of old animation mods' names starting with 'BBP / TBBP motions ~'.Īfter Hydrogen finishing HDT-PE project, she started a new ambitious project called HDT-SMP. But now, with HDT-PE, animators don't have to waste their time to animate breasts and butts. It was revolutionary because without HDT-PE, animators had no choice but to make all breasts, butts motions as well. Hydrogen just named a new physics system HDT-PE(HDT Physics Extension - ). So a very talented modder decided to make additional havok physics for it, HydrogensaysHDT is the name. But it didn't cover sexual movements, I mean breasts. We all know havok physics is quite essential when you make games. Then what is HDT-PE and HDT-SMP? What do they do? Now we know that TBBP covers BBP and TBBP is a part of XPMSE. But we call it that way to make standards to categorize skeleton types. Funny, right? But they are what they are right now. So people came up with an idea to attach additional bone to 'NPC L breast', 'NPC R breast'(These two bones are called BBP.) that would be called TBBP later which stands for Tender BBP(TBBP indicates 'NPC L breast', 'NPC R breast', 'NPC L breast01', 'NPC R breast01' in total 4 bones.). People weren't satisfied with it because apparently BBP wasn't enough to make breasts natural. BBP - Breast and Butt Physics.ĭespite BBP, female body types only have one bone each for left and right breasts. Those, pervy nerds, were so obssessed wtih breasts' movement that they started to add bones for breasts and butts. Right now we only use XPMSE as a base skeleton so let's just call it XPMSE.Īctually BBP and TBBP aren't individual, seperate bones. What does have to do with BBP or TBBP then? Well, in fact BBP, TBBP are just a mere part of the skeleton. Your character model(CBBE, UNP, etc) needs an appropriate a skeleton.nif in order to move in the game. What is worse, you will experience CTD right after installing a wrong, incompatible skeleton.nif. Without it, your character model can't do anything.

where to put hdt physics extension where to put hdt physics extension

I assume you already know about what skeleton.nif does. It's a very old thing but in case some of you guys even don't understand what they are, what these things do in your game, let's head to 'skeleton' first. So, where to begin? How about we talking about bbp and tbbp first. Read slowly and steadily if you don't understand what I am talking about. This isn't going to be hard to understand I believe. Alright, considering a number of comments saying it's too difficult to select, I decided to write a short introduction what HDT is.















Where to put hdt physics extension